Thursday, 24 November 2016

New Ship (Chaos Flagellant)

Flagellant Light Cruiser (110 points)

The Flagellant class is a simplistic and fearsome vessel, designed solely for close combat. Weapon batteries are mounted dorsally, with the would-be-broadsides dedicated to extra teleports and point-blank assault craft, the prow reinforced and optimised for ramming, and the crew utterly murderous.
Flagellants pose their greatest threat when able to launch a surprise flanking attack on an already-damaged vessel, although some less cerebral Warmasters have been known to charge these ships in first to soften up Imperial forces before following with traditional cruisers. Flagellants are seldom seen working with the Agony class light carrier, and only occasionally with the Torment class. Flagellant captains tend to view tactical thinking as unnecessary and boring.
 
Type/Hits
Speed
Turns
Shields
Armour
Turrets
Cruiser/6
30cm
90*
1
6+ front/5+
1
Armament
Range/Speed
Firepower/Str.
Fire Arc
Dorsal weapons b.
30cm
6
Front/left/right

Famous Ships

Riptearer, Screamer, Red Annihilation

Notes

Flagellants have advanced thrusters which provide +5d6 to movement when on All Ahead Full orders instead of +4d6. Additionally, they possess a variety of close combat devices on the prow: claws, buzzsaws, drills, melta dischargers, and devices similar to Imperial power rams. A Flagellant which rams another vessel does 1 automatic HP of damage in addition to the normal ramming damage.

Flagallant crews are always fanatical and brutal, loaded with every possible close-combat device. They double their hitpoints for boarding purposes as well as gaining a +1 bonus to hit and run attacks.

No comments:

Post a Comment