The Flagellant
class is a simplistic and fearsome vessel, designed solely for close combat.
Weapon batteries are mounted dorsally, with the would-be-broadsides dedicated
to extra teleports and point-blank assault craft, the prow reinforced and
optimised for ramming, and the crew utterly murderous.
Flagellants pose
their greatest threat when able to launch a surprise flanking attack on an
already-damaged vessel, although some less cerebral Warmasters have been known
to charge these ships in first to soften up Imperial forces before following
with traditional cruisers. Flagellants are seldom seen working with the Agony
class light carrier, and only occasionally with the Torment class. Flagellant
captains tend to view tactical thinking as unnecessary and boring.
Type/Hits
|
Speed
|
Turns
|
Shields
|
Armour
|
Turrets
|
||
Cruiser/6
|
30cm
|
90*
|
1
|
6+ front/5+
|
1
|
||
Armament
|
Range/Speed
|
Firepower/Str.
|
Fire Arc
|
||||
Dorsal weapons b.
|
30cm
|
6
|
Front/left/right
|
||||
Famous Ships
Riptearer, Screamer,
Red Annihilation
Notes
Flagellants have
advanced thrusters which provide +5d6 to movement when on All Ahead Full orders
instead of +4d6. Additionally, they possess a variety of close combat devices
on the prow: claws, buzzsaws, drills, melta dischargers, and devices similar to
Imperial power rams. A Flagellant which rams another vessel does 1 automatic HP
of damage in addition to the normal ramming damage.
Flagallant crews
are always fanatical and brutal, loaded with every possible close-combat
device. They double their hitpoints for boarding purposes as well as gaining a
+1 bonus to hit and run attacks.
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